@startuml
sprite $panorama [48x48/16] {
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0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFF9AFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFD01DFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFE2003FFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFF500006FFFFFFFFFFFFFF00
00FFFFFFFFFFFFFD00BFFFFFF8000000AFFFFFFFFFFFFF00
00FFFFFFFFFFFFE2001DFFFFB00000001DFFFFFFFFFFFF00
00FFFFFFFFFFFF500002EFFE1000000003FFFFFFFFFFFF00
00FFFFFFFFFFF80000004FF300000000006FFFFFFFFFFF00
00FFFFFFFFFFB0000000067000000000000AFFFFFFFFFF00
00FFFFFFFFFE100000000000000000000001DFFFFFFFFF00
00FFFFFFFFF30000000000000000000000003FFFFFFFFF00
00FFFFFFFF7000000000000000000000000006FFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_PANORAMA(_alias) ENTITY(rectangle,black,panorama,_alias,MATERIAL PANORAMA)
!define MATERIAL_PANORAMA(_alias, _label) ENTITY(rectangle,black,panorama,_label, _alias,MATERIAL PANORAMA)
!define MATERIAL_PANORAMA(_alias, _label, _shape) ENTITY(_shape,black,panorama,_label, _alias,MATERIAL PANORAMA)
!define MATERIAL_PANORAMA(_alias, _label, _shape, _color) ENTITY(_shape,_color,panorama,_label, _alias,MATERIAL PANORAMA)
skinparam folderBackgroundColor<<MATERIAL PANORAMA>> White
@enduml